Production

Know how to maximize you production!

Basics

To produce resources, players must initiate a production cycle.

To start a production cycle, players must possess at least one Chainfield and one Spacecomb of the required level

Learn more about Chainfield and Spacecombs here.

To initiate a production cycle, players must follow these steps:

  1. Select a Chainfield

  2. Populate at least one Chainfield's slot with Spacecombs

  3. Fill the Production Tank with input resources, if required

  4. Apply Bonus

  5. Start Production

Upon the completion of the production cycle, players can claim the generated resources and initiate a new one.

Levels & Slots Tip:

  • Chainfields possess from 1 to 4 Levels, with each Chainfield Level having from 1 to 4 slots

  • Spacecombs have Levels too: from 1 to 4

  • When Spacecomb Level exceeds the Chainfield Level, it cannot be placed withtin that Chainfield Level's slots.

Production Time Tip:

The duration of production is determined by the Chainfield, based on its max operating time.

The production cycle can be shorter than the Chainfield's max operating time under the following conditions:

  • Spacecomb Lifetime < Chainfield Max Operating Time

  • Input Resource Needed > Input Resource in the Production Tank

Production Time

The production cycle is measured in hours, with Spacecombs generating resources each hour.

Resources are claimable only at the end of the production. The effective production time is influenced by Chainfields, Spacecombs, and the Production Tank.

Chainfields:

The maximum production time is dictated by the Chainfield's max operating time.

Spacecombs:

Spacecombs have a finite lifespan, and once that is reached, they become inoperative. If any Spacecomb within the Chainfield breaks, the production comes to a halt.

Production Tank:

Some Spacecombs within a Chainfield may require input resources to function.

In the game, a Production Tank is available for running productions that require input resources.

These input resources must be placed within the Production Tank before the production starts. Otherwise, the production will terminate prematurely.

At the end of the production, any surplus resources in the Production Tank are added to the production output and can be claimed by the player. It's important to note that Production Tank resources are not influenced by bonus.

All this calculation are automatically made by the system and are always visibile during the setup in the Resume section 😉

Production Boosts

Players have the capability to enhance their productions through AI-generated events, Venue Sponsorships, ONI Boost, and AI events.

A single production cycle can be impacted by all three types of boosts concurrently.

AI Events

During each Combz Season, random AI generated events occur. These events can be resources production Bonus or Malus.

A same event could contain both a Bonus and a Malus, for one or more resources, Hon included.

Only productions that starts after the beginning of the event are affected by Bonus or Malus, or both.

Production Bonus and Malus are calculated with this formula:

Additionally, each AI event is accompanied by a narratively crafted AI-generated description.

Venue Sponsorship

At Level 200, Venue owners unlock a new Venue Service: Combz Sponsorship.

Sponsorships allow players to boost their production of one or more resources for free. The Venue owners earn 1% of the total production after the player claim.

Venue owners 1% is not deducted from player's production.

A sponsorship has a max number of uses, after which it deactivates.

Whenever the Sponsorship is applied for a production, a use is counted.

This service is progressive and the final Venues Sponsorship can be unlocked at Level 600.

Are you a Venue Owner? Learn how to unlock Combz Sponsorships.

ONI Boost

Players can use ONI to boost resources production.

Players can boost their production by using ONI. By doing that all the generated resources will be boosted, Hon included.

By using ONI players will be able to boost their production up to 50%.

How Boosts are calculated

Boost are calculated following this methodology.

  1. First to apply are AI Events

  1. Subsequently ONI & the Sponsorship boosts are applied, both to be calculated on the production output after AI Event and then summed up.

Production End

Spacecombs can't be fixed, Chainfield can be fixed with Hyperium. Text and figures are placeholders.

At the end of each production cycle:

  • Players can claim resources

  • Venues owners receive their 1% of sponsorship.

  • One use is added to the Chainfield. When a Chainfield reaches the max number of uses, it requires repair. Know more here.

  • Spacecombs with lifetime 0 hours breaks. Broken Spacecombs cannot be repaired.

Learn more about Combz NFTs.

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